Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq hands-on: Tetris Party (WiiWare)
Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq impressions: Cave Story (WiiWare)
Joystiq impressions: Dead Rising: Chop Till You Drop
But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.
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Joystiq impressions: Animal Crossing: City Folk

From what we saw at the Nintendo Media Summit, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.
The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the WiiSpeak microphone (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's Animal Crossing again.
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Neopets Puzzle Adventure gets October release window

Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our original impressions again for the full details.
Joystiq eyes-on: How to Build a Better Being, with Will Wright

We're starting to get a little sick from Spore fever, since we gamers have been hearing about it for what seems like eons. But once the title launches September 7 in North America (and September 5 in Europe and Asia), we'll have to ride the wave of hype again when the rest of the world hears about the title. Set your TiVos for one of the first (of potentially many) Spore tie-ins; the National Geographic Channel will air its HD special, How to Build a Better Being on Tuesday, September 9 at 10:00 PM. The production is also included in the $80 Spore Galactic Edition.
The show offers a primer in DNA and genetics beyond what we remember from high school, connecting science with Spore. It's less a look at the game directly and more of a handshake (sometimes literally) between Will Wright and genetic scientists.
How to Build a Better Being centers on the Creature Creator and the genetic basis for the game's evolution and multitude of parts. After watching a screener, we wish it also covered science behind other parts of the game. However, the hour-long show works as a companion to that fundamental Spore angle.
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Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)

Continue reading Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)
Joystiq hands-on: Star Wars: The Force Unleashed (PS2/PSP)

The PS2 and PSP games felt slightly scaled back from the 360/PS3, with fewer destructible objects or enemies in any one moment. But both maintained a fluid sense of battle, maintaining the visceral thrill of the Force powers. With the game's September 16 release, PS2 and PSP gamers will find a kinetic action title suited to their systems.
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Joystiq hands-on: Star Wars: The Force Unleashed (DS)

Since The Force Unleashed is about going nuts with explosive superpowers, that sense of excitement got lost by scaling everything down to fit the DS. A wireless, four-player, local battle mode might make it a fun game to play with friends, but I wasn't able to test that feature. I hope the final game will grow on me after its September 16 release. But the time I had with this portable edition left me cautious.
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Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.
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Meet the Team: Zack Stern
- Name: Zack Stern
- Job Position: Contributing Editor
- Past Experience/Education: I worked as an editor at Gamers.com in its (brief but glorious) 2000 heyday, and have since contributed to dozens of technology and gaming publications. Recent articles have appeared in PC World, PC Gamer, Maximum PC, Official Xbox Magazine, Mac|Life, Wired Test, Make, and many more.
- Life outside of the 'Stiq: I'm an improviser, photographer, videomaker, and cook. Those all blend together into a delicious, sometimes metaphorical hooch.
- Why I'm blogging: I'm entrenched in old media but want to maintain a presence online. The two styles inform each other; knowing their similarities and differences makes me better at both.
- First game experience: I used to play Chinese checkers at my grandparents' house growing up, and the pinball machine at my mom's ad agency was better than day care.
- Favorite games: Prince of Persia, Myth, Deus Ex, Pikmin, Kururin Paradise, Portal, Rock Band
- Compact Flash or SD? Compact Flash.
Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)

But unlike the previous Crash, players can carry along a favorite enemy at all times. This way, gamers can defeat an immediate puzzle, but still retain the abilities of another, go-to creature.
I recently tried Radical's Wii version of the in-development title. The team is building for the Wii first, and essentially scaling the graphics up for the 360 and down for the PS2. This approach gives the Wii title a finished sheen that beats most others Wii games. (Multi-platform games often scale PS2 graphics up to the Wii, but don't truly utilize the hardware.) Crash seemed fun; its bright graphics and light tone should attract its kid-targeted audience.
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Joystiq impressions: The Legend of Spyro: Dawn of the Dragon (360/PS3/PS2/Wii/DS)

After recently seeing a demo of the game, I was most impressed by its style and art; adults will find a lot of nuance here, too. Spyro mixes a lot of brightness and darkness in its style, reminding me of Fantasia or other old-guard Disney animations. Grasses leaned back as the wind raked over them, in a saccharine outdoor scene. But in another moment, sharp, muted stones matched the danger from an attacking monster.
Due in Fall, 2008 for 360, PS3, Wii, PS2, and DS, Spyro: Dawn of the Dragon could even interest players who know nothing of the character.
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Joystiq impressions: Assorted Sierra XBLA games

Continue reading Joystiq impressions: Assorted Sierra XBLA games
Joystiq impressions: World in Conflict: Soviet Assault controls (360/PS3)

Two changes define this update: 360 and PS3 gamers can play, and a new campaign lets you play from the Soviet perspective. PC gamers who have the original can opt for a download-only Soviet expansion, while those new to the title can get a bundled, PC edition. Console gamers will get the full, original game in this version, too.
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