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Joystiq hands-on: Tetris Party (WiiWare)

We've soaked up Tetris on countless platforms. There's a balance to strike between versions that retain enough of the core game to be authentically Tetris, and adding new puzzle elements. Tetris Party for WiiWare nails this demand, providing about a dozen game modes, many of which, are all-new. Call it "yet another Tetris?" Maybe. But this is a Tetris on which we'll gladly spend 1,200 Wii points with its release sometime this month.

Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.

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Joystiq impressions: Cave Story (WiiWare)


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We played Cave Story at the Nintendo Media Summit, and other than controlling the game with the Wii Remote – old-school sideways, natch' – it's nearly the same as the free PC and Mac game. The retro look and gameplay make this seem like an overlooked garage-sale find, for good or bad. (Usually good.)

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Joystiq impressions: Dead Rising: Chop Till You Drop


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Dead Rising: Chop Till You Drop thins components from the 360 original into a Wii port. And that's not always a bad thing. As much as we liked the original, we were frustrated by losing track of side missions and the unforgiving save system. The Wii remake addresses both issues, running players through a condensed, linear story with more frequent save- and restore-points. And Wii controls often feel good, especially for pointing and shooting, although we're still uncertain about some of the motion additions, such as shaking off zombies.

But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.

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Joystiq impressions: Animal Crossing: City Folk


Animal Crossing is a one-hit-wonder. You might like it and play it forever, hate it and avoid it completely, or think it was catchy and then just get tired of the tune. Animal Crossing: City Folk does little to change our perception. This is Animal Crossing, again; go fishing, pull weeds, repeat. Some love it, some hate it, and some just want something new.

From what we saw at the Nintendo Media Summit, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.

The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the WiiSpeak microphone (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's Animal Crossing again.

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Neopets Puzzle Adventure gets October release window


When we raved about the Othello-based, Neopets Puzzle Adventure, we couldn't scrub away the sadness of endorsing something built on a Tomagotchi-knock-off. We name-dropped how it's being developed by Infinite Interactive, creators of Puzzle Quest, but that wasn't enough. We shivered for weeks.

Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our original impressions again for the full details.

Joystiq eyes-on: How to Build a Better Being, with Will Wright



We're starting to get a little sick from Spore fever, since we gamers have been hearing about it for what seems like eons. But once the title launches September 7 in North America (and September 5 in Europe and Asia), we'll have to ride the wave of hype again when the rest of the world hears about the title. Set your TiVos for one of the first (of potentially many) Spore tie-ins; the National Geographic Channel will air its HD special, How to Build a Better Being on Tuesday, September 9 at 10:00 PM. The production is also included in the $80 Spore Galactic Edition.

The show offers a primer in DNA and genetics beyond what we remember from high school, connecting science with Spore. It's less a look at the game directly and more of a handshake (sometimes literally) between Will Wright and genetic scientists.

How to Build a Better Being centers on the Creature Creator and the genetic basis for the game's evolution and multitude of parts. After watching a screener, we wish it also covered science behind other parts of the game. However, the hour-long show works as a companion to that fundamental Spore angle.

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Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)


Henry Hatsworth in the Puzzling Adventure combines a block-matching, DS puzzle game--think Panel de Pon/Planet Puzzle League--with a side-scrolling platformer. This puzzling mash-up keeps the blocks on the bottom screen, Hatsworth jumping up top, and you toggling between each to maintain progress. We recently played this stylish title, due at the beginning of 2009. With so many small things to get right, we're uncertain that the puzzle-platformer will work, but we're impressed by its potential.

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Joystiq hands-on: Star Wars: The Force Unleashed (PS2/PSP)

The PS2 and PSP versions of The Force Unleashed are close siblings, and I recently enjoyed playing nearly-finished editions of both. Each follows the same bounty-hunting apprentice story and settings as the 360/PS3 game, although specific level design occasionally differs. Unlike 360/PS3 game, the PSP version gets two-player duel-mode fights against a local gamer, and it also includes five "historical missions" pulled from the movies. The PS2 version includes the full camera control of the 360/PS3, but not those extras.

The PS2 and PSP games felt slightly scaled back from the 360/PS3, with fewer destructible objects or enemies in any one moment. But both maintained a fluid sense of battle, maintaining the visceral thrill of the Force powers. With the game's September 16 release, PS2 and PSP gamers will find a kinetic action title suited to their systems.

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Joystiq hands-on: Star Wars: The Force Unleashed (DS)

The DS version of The Force Unleashed tries to cram all of the light-saber-rage from the consoles into a handheld package. You'll be disappointed if you directly compare the two. I recently tried a late version of the DS game, and I didn't think enough of the system's strengths and weaknesses affected the design. The DS game gives a 3D perspective of the action on the top screen with adequate visuals, but the chunky graphics steal some of the excitement. And since the camera can't be repositioned, you'll be regularly attacked by people just off-screen. Worse, player attacks are issued by tapping on icons, causing hunting-and-pecking through battles.

Since The Force Unleashed is about going nuts with explosive superpowers, that sense of excitement got lost by scaling everything down to fit the DS. A wireless, four-player, local battle mode might make it a fun game to play with friends, but I wasn't able to test that feature. I hope the final game will grow on me after its September 16 release. But the time I had with this portable edition left me cautious.

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Joystiq hands-on: Star Wars: The Force Unleashed (Wii)

For good and bad -- or should I say light and dark -- Star Wars: The Force Unleashed for Wii is clearly a Wii game. Side-by-side with the PS3 and 360 versions, the Wii graphics disappoint, and the complexity and frequency of enemies feels scaled back. But the Wii motion controls are regularly interesting, mapping many of the game's controls into gestures. The simplest ones feel great, like punching the Nunchuk forward to do the Force-push.

After recently playing late-development versions of all four game editions--360/PS3, Wii, DS, and PS2/PSP--I think the Wii game holds up as well as any of them. I had fun throwing enemies, shooting them with lightning, and hitting them with the lightsaber. And while the Wii holds its own, I'm mildly concerned that the final game could be repetitious, just cutting down waves of attackers. Hopefully the many different attacks, and Wii-specific two-player duel mode, will keep the game interesting.

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Meet the Team: Zack Stern

In the world of professional game blogging, the people are represented by two separate, yet equally important groups: the bloggers who investigate the stories and readers who make silly comments. These are the first group's stories.
  • Name: Zack Stern
  • Job Position: Contributing Editor
  • Past Experience/Education: I worked as an editor at Gamers.com in its (brief but glorious) 2000 heyday, and have since contributed to dozens of technology and gaming publications. Recent articles have appeared in PC World, PC Gamer, Maximum PC, Official Xbox Magazine, Mac|Life, Wired Test, Make, and many more.
  • Life outside of the 'Stiq: I'm an improviser, photographer, videomaker, and cook. Those all blend together into a delicious, sometimes metaphorical hooch.
  • Why I'm blogging: I'm entrenched in old media but want to maintain a presence online. The two styles inform each other; knowing their similarities and differences makes me better at both.
  • First game experience: I used to play Chinese checkers at my grandparents' house growing up, and the pinball machine at my mom's ad agency was better than day care.
  • Favorite games: Prince of Persia, Myth, Deus Ex, Pikmin, Kururin Paradise, Portal, Rock Band
  • Compact Flash or SD? Compact Flash.
There's more to come every Tuesday and Thursday.

Joystiq impressions: Crash Bandicoot: Mind over Mutant (Wii)


Crash Bandicoot returns for another platforming adventure in October, 2008. The boisterous character again has the power to ride defeated enemies, using their special abilities. For example, before crossing a lake, he might force a frost-breathing creature to freeze it solid. Other times, he might roll on top of a spherical enemy over ramps, like a Sonic or Billy Hatcher.

But unlike the previous Crash, players can carry along a favorite enemy at all times. This way, gamers can defeat an immediate puzzle, but still retain the abilities of another, go-to creature.

I recently tried Radical's Wii version of the in-development title. The team is building for the Wii first, and essentially scaling the graphics up for the 360 and down for the PS2. This approach gives the Wii title a finished sheen that beats most others Wii games. (Multi-platform games often scale PS2 graphics up to the Wii, but don't truly utilize the hardware.) Crash seemed fun; its bright graphics and light tone should attract its kid-targeted audience.

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Joystiq impressions: The Legend of Spyro: Dawn of the Dragon (360/PS3/PS2/Wii/DS)


Few games appeal to adults and kids, but The Legend of Spyro: Dawn of the Dragon could please both audiences. The younger group gets its beloved purple dragon and familiar platforming. The older crowd will like the depth in gameplay; among other changes, Spyro can now fly at any time.

After recently seeing a demo of the game, I was most impressed by its style and art; adults will find a lot of nuance here, too. Spyro mixes a lot of brightness and darkness in its style, reminding me of Fantasia or other old-guard Disney animations. Grasses leaned back as the wind raked over them, in a saccharine outdoor scene. But in another moment, sharp, muted stones matched the danger from an attacking monster.

Due in Fall, 2008 for 360, PS3, Wii, PS2, and DS, Spyro: Dawn of the Dragon could even interest players who know nothing of the character.

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Joystiq impressions: Assorted Sierra XBLA games


Sierra recently showed off its upcoming crop of XBLA games at a media event. While a couple have promise, most could be buried by the quantity or quality of competitors. All are confirmed only for XBLA, but Sierra is considering PSN versions of most. All will be out this Summer.

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Joystiq impressions: World in Conflict: Soviet Assault controls (360/PS3)


If you remember World in Conflict from last year, expect more of the same in this fall's World in Conflict: Soviet Assault. If you don't remember it, you might have been washed over by a dozen other great games. The real-time battle strategy takes gamers into an alternate 1989; the Cold War turns into a firefight.

Two changes define this update: 360 and PS3 gamers can play, and a new campaign lets you play from the Soviet perspective. PC gamers who have the original can opt for a download-only Soviet expansion, while those new to the title can get a bundled, PC edition. Console gamers will get the full, original game in this version, too.

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