Joystiq impressions: Cave Story (WiiWare)
Video and screens: Mario and Luigi (and Bowser make) 3
This outing adds Bowser as a playable character, and, from what we saw (and you can see in the above video), Mario's long-time nemesis brings some nasty power-moves to the party. It also looks like players will control him solo, rather than throwing him into a three-character combat system. That's okay with us; as long as IS keeps coming up with cool gameplay mechanics using both Mario bros. and crafting a zany story to compliment them, we're there.
Rumor: Disney characters coming to LittleBigPlanet
While the previous sentence likely only made sense to people who watched cartoons in the 1930s, the following will probably be clearer -- according to the latest revolution of Electronic Gaming Monthly's rumor mill, LittleBigPlanet DLC is set to include non-sony property, such as characters from Disney franchises and 3rd-party PlayStation titles. We're not sure in what capacity these properties could be included in Media Molecule's uber-customizable platformer, but we're certainly excited about the prospective existence of SackBaloo.
Metareview - Silent Hill Homecoming (PC, PS3, 360)
- 1UP (B): "Homecoming stays true to the macabre Silent Hill atmosphere without feeling stagnant. Exploration's perfectly in line with previous games, complete with tons of locked doors, decaying structures, and doubling back between the real world and its hellish counterpart -- but some little nuances intrigue."
- Cheat Code Central (84/100): "This game delivers on the experience you have come to expect from the franchise. It will also give you reason to begin clamoring for the next installment. The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season."
- IGN (67/100): "Unfortunately, I admit that the game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack."
Exit DS delayed, escapes to November

Not to fret, however, for while the game will miss its previous release date on October 7, publisher Square Enix seems confident that the escape artist's puzzle-adventure exploits will be on store shelves on November 4. No reason was given for the delay, though we like to think that when it comes to Mr. ESC, sometimes you just can't keep a good escapologist down.
[Via press release]
Joystiq hands-on: Darksiders: Wrath of War

Concept artist and Vigil founder Joe Madureira and lead designer Hadyn Dalton sat down with us for two hours, taking us through the game and showing us levels that haven't been released to the public just yet. We got to take control of protagonist War and do battle with enemies, solve puzzles, and even take his massive warhorse Ruin for a spin. Check out the full writeup after the break, and be sure to check out the gallery, full of exclusive images from the game, just below. If you've been itching for a Joe Madureira Battle Chasers fix, this might be about as close as you can get.
Fallout 3 hands-on: Four hours in the Wasteland

click to enlarge
We spent just over four hours utterly absorbed in the spectacularly bleak world of Fallout 3, sticking purely to side-quests and generally getting a lay of the land; its people, places, and many irradiated things. What you're about to read is our account of what we saw, shot at, and ran screaming from during our (all-too-brief) time with the near-completed game.
Continue reading Fallout 3 hands-on: Four hours in the Wasteland
Rumor: New Alan Wake trailer to debut before Max Payne -- in Finland

Last we heard, Remedy was apologizing for Alan Wake's tardiness, no-show status at E3, and general air of vaporware. Now, we can understand wanting to play to your home crowd, but how about a little love for those of us who don't exactly fancy ice swimming and Karjalanpiirakka?
[Via X3F]
Fable 2 art director wants players to appreciate the big picture
Lovett explains himself, saying, "I want [players] to be drawn in, and that's more than the sum of the parts. Nobody's going to look at this and go, 'what amazing normal mapping on that! I'm so glad they did that!'" Really, Ian? We hear what you're getting at, but we have, oh, an entire internet full of gamers we're pretty sure will pick every itsy-bitsy last facet of your game engine apart, count the polygons, then email us a picture of an improperly applied tessellation and ask for a free car.
Silent Hill: Homecoming's Aussie exile detailed; hopeful release in Q1 2009
The OFLC apparently found several instances of gore in the game to be problematic. One scene involved the protagonist having a drill forced into his eye, while another had him drilling an enemy's skull. There were a few other issues, but nothing we haven't seen in horror films for the last few decades. It's really about time Australia got that "R18+" rating for games.
Rumorang: Max Payne 3 won't stay dead
Original Max Payne developer, Remedy, is currently
Joystiq impressions: Tomb Raider Underworld
There are a lot of elements which make us think back to Nathan Drake's quest for treasure. Perhaps it's the environment: the lush jungles of Thailand, with their deserted, decaying ruins reminding us of that other lush, ruin-filled jungle. But there are other similarities to note here, as well. Crystal Dynamics' creative director, Eric Lindstrom, told us that the team was trying to make Lara more human in regards to her abilities. She'll interact with the environment, by pushing foliage out of the way. She'll stumble when she makes large jumps. For the first time, Crystal Dynamics is working with motion capture, to make sure Lara feels a bit more believable.
We've heard this pitch before, no? Lara will be holding off ledges, and she'll look towards the direction of a place she can grab on to. We saw Lara jump from one pillar to another, but before jumping, she reached out her arm towards the next pillar to indicate the potential action. Then we saw her approach a narrow walkway, cautiously, lifting her arms for balance as she crossed. We watched her stumble a bit too, struggling to make her next jump.
Continue reading Joystiq impressions: Tomb Raider Underworld
Tomb Raider: Underworld heads underwater (underneath this headline)
Oh, don't even start. Tomb Raider: Underworld is out on November 18th.
Continue reading Tomb Raider: Underworld heads underwater (underneath this headline)
EA unveils 'Ultra Limited Edition' for Dead Space
- The Dead Space game
- Special Ultra Limited Edition packaging
- Dead Space Downfall Animated Movie (DVD)
- Bonus content DVD
- Exclusive lithograph art
- 97-pg Dead Space art book written and illustrated by the development team
- 160-pg Graphic novel
- Ishimura crew patch
Heavy Rain on checkpoints, please don't use them
Cage told CVG that while Heavy Rain will sport a typical checkpoint system, the devs would rather players "continue to play with one story bearing with the consequences of their actions." Explained the exec, "Why would you want to do everything perfect and change what you've done." It's certainly a novel concept, if naive, though we're more than a little curious if the apparent ability to continue on even after the hero croaks will be enough to fight our natural urge to reload.




























