Posts in category driving
by Ludwig Kietzmann Oct 3rd 2008 9:37AM
Filed under: Sony PlayStation 3, Driving, Online
Or, as SCEA producer Taku Imasaki puts it on the
PlayStation Blog, "NEW CARS!!" He's very excited. Wouldn't you be too, if a free update to Polyphony Digital's Real But Not Real Enough To Crumple Up Your Ferrari Driving Simulator enabled three new rides and a host of gameplay tweaks?
When you next load up
Gran Turismo 5 Prologue, you'll be able to download the "GT by Citroen" concept car (pictured), the Ferrari California and the Lotus Evora. Gameplay enhancements introduced by the update include alterations to the penalty system, race difficulty levels, wireless controller responsiveness, sound volume balance and Drift Trial races, which will now feature a rolling start.
A word of caution, however: "Rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts will all be reset with the new update. Replay data created before the second update will no longer be viewable after this update." That's the price of Prologue progress, we suppose.
by Justin McElroy Sep 29th 2008 1:55PM
Filed under: Driving
We thought no one would be able to supplant Dick Trickle in our hearts as our favorite NASCAR driver, but we'd like to announce that the top slot now belongs to Carl Edwards, who
just discovered that things don't always work out the way they do in games. The driver attempted a move called the "slide job" during Sunday's Camping World RV 400 that would have had him sliding behind leader Jimmie Johnson, glancing off the wall and taking first place.
It didn't pan out that way. Sliding into the wall slowed him down more than he thought, leading him to comment after the race, "I always wanted to try to do that. Now I know it doesn't quite work the same as video games." Oh, well, add it to the list with grenade tagging and riding miniature dinosaurs.
You can check out an interview with our new hero about the stunt right after the break.
Continue reading NASCAR driver tries video game move, fails
by Griffin McElroy Sep 27th 2008 1:00PM
Filed under: Sony PlayStation 3, Driving
Though critical reaction to
WipEout HD has been
extremely positive so far, reports are beginning to crop up of two major qualms players have with the hyperactive racer. The first of which is, of course, the game's arbitrarily intErcappEd titlE -- the second is a bug that
causes the game to freeze or crash for some players. These crashes may not pick their victims at random, however, as members of the European PlayStation forums have deduced that they only
strike down PSN users with over 50 e-quaintences on their friends lists.
It's not clear whether or not this is
actually the case, though certain sociable so-and-sos on our Blu-ray-enabled sister site, PS3 Fanboy, have experienced the freezes (which can apparently be remedied by signing out of PSN while playing). Sony has yet to comment on the veracity of this claim, though they are currently looking into the issue. Until then, we'll be thanking our lucky stars for our lifelong, soul-crushing unpopularity.
[Thanks, Lee.]
by Ludwig Kietzmann Sep 25th 2008 2:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Driving
Four-letter racing game news now, with developer Asobo talking up the tech it's concocted for its open-world racer,
Fuel. The in-game map, a blend of satellite information and procedurally generated data which stretches across 5,000 virtual square miles, would reportedly be a couch potato's worst nightmare if assembled via traditional means. "In the context of that map, which is one small corner of it, when the guys showed us this technology, if you were to build it in a traditional manner it would fill about four Blu-rays,"
Fuel producer David Brickley tells
VideoGamer.com. "A gargantuan amount of data, just enormous."
That last word is what we'd normally use to describe, say,
Burnout's Paradise City, but Brickley seems to imply that we need a change of perspective: "I did a little Power Point internally to do it and it zoomed them [Fuel and Paradise City] in to each other. It's like a little postage stamp because I think it does like four kilometres or something." Well, Criterion, it seems come 2009, you'll be
licked in terms of sheer size. But will there be a restart option?
by Ross Miller Sep 25th 2008 8:30AM
Filed under: Sony PlayStation 3, Driving
Folks, we've got good news and bad news. Okay, the good news first: Criterion Games has
released a patch for
Burnout Paradise that adds Trophies. The bad news is those Trophies are not going to be awarded retroactively. Despite having
previously stating they were "thinking ahead" with Trophy support, the developers said today, "We had hoped to use this to retroactively award trophies, but we discovered during testing that this is not possible." A new game save will be required.
Criterion notes this is the same as with all other PS3 games that patched in Trophies. Though that's true, we're admittedly a bit bummed since we had been replaying the game under the promise that we'd retroactively get some (online) street cred for our PSN ID.
[Via
PS3 Fanboy]
by Justin McElroy Sep 24th 2008 5:30PM
Filed under: Microsoft Xbox 360, Action, Driving
After months of struggling,
Vigilante 8 Arcade is finally on the fast track to release. This is probably the last time we'll get to recap this, so bear with us: The game first aimed for a
for a June release, it
was finished in August and then got tripped up
again earlier this month. But, finally, the game has broken through Microsoft certification and is now careening toward an undetermined release date.
It's good news, but we have to say ... it's not exactly "vigilante" is it? Would Buford Pusser have waited for certification from Microsoft? Would Batman? We think not. Little more like "Citizen's Arrest 8" if you ask us.
by Randy Nelson Sep 22nd 2008 4:10PM
Filed under: Sony PlayStation 3, Driving
As announced during last month's EA Studio Showcase event,
Burnout Paradise will become the first previously retail-only PS3 game offered for download in its entirety from the PlayStation Store. Developer Criterion Games has updated its
Burnout blog with news that the game will be available this Thursday, Sept. 25, as part of the store's weekly update (which usually goes live at 2 p.m. PST).
The game download will cost $29.99, the same price as the disc-based retail release. If you don't already own
Burnout Paradise, this is a great opportunity to get in on a superb racer ... without having to bust out the game disc every time you want to play. No stats on the download's size have been revealed, but we've contacted EA for details and will update when we get them. Criterion has announced that, upon starting the game, buyers will be prompted to download all of the (free) content that it has cooked up since launch, including
last week's Bikes Pack.
by Jason Dobson Sep 19th 2008 5:15PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Driving
Codemasters has dropped word that new racing machines will be pulling up to
GRID's starting line later this year. The game will be getting a new DLC pack, dubbed "8-Ball," this Fall, which will add two new multiplayer events and eight new cars, including the McLaren F1 GTR, Honda S2000 and 1971 Pontiac Firebird Trans AM. Additionally, while 8-Ball's new cars and events will be released for both the Xbox 360 and PS3, the former will gain the added benefit of four new Achievements and 100 new Gamerpoints to earn. PS3 owners will have to fill their time dusting off vacant
Trophy cases.
Another release, adding a V8 Supercars category and the Australian Bathurst circuit, is expected in the coming months. At this time, the Codies are tight-lipped regarding both price and an exact release date for any DLC, saying only that the first batch will drop this Fall for consoles, while PC players can expect information relevant to them to arrive "shortly."
by Jason Dobson Sep 18th 2008 3:45PM
Filed under: Sony PlayStation 3, Driving
Interested in seeing what you'll be driving across
Motorstorm's tropical paradise this fall, or better yet, what sorts of wreckage will be left in your wake? Why not both, as Sony has released information detailing
Motorstorm: Pacific Rift's vehicle line-up, which boasts eight different vehicle classes, each demanding a different style of driving across 16 island tracks.
Among those featured in the game include old favorites like mudpluggers and motorbikes, and the sequel's newly introduced monster trucks, which promise plenty of devastation when the game careens into a palm tree
this October (turning on a dime is tough!).
by Ludwig Kietzmann Sep 16th 2008 7:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Driving
Disney Interactive Studios has informed us -- by means of a very elaborate musical number -- that its edge-of-the-seat ATV racer,
Pure, has shipped out and should be available in "all major retailers" on September 23. Several online retailers are already sending out copies, however, so you'd best check in with your favorite store if next week lies outside your boundaries of patience.
If you're not sold on developer Black Rock Studio's high-flying bag of tricks, there's a
downloadable demo waiting for you on the Xbox Live Marketplace and the PlayStation store.
by Ludwig Kietzmann Sep 15th 2008 7:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Driving
Though the above
Need For Speed: Undercover trailer is excitedly labeled as the debut of gameplay footage (!!!), what little (albeit pretty) racing action it boasts is quickly pushed aside by an ex-cop meat head and Tom Cruise channeller. Ever the innovative and unorthodox rebel, "G-Mac" keenly points out that he doesn't like rules,
man, but
thrills.
We're going to chalk this trailer up as a failure, lest its intention was to instill a desire to punch the game in its unshaven, pretentious face. Best you read
our hands-on instead.
by Ludwig Kietzmann Sep 15th 2008 9:45AM
Filed under: Sony PlayStation 3, Driving
Annoying, isn't it?
E-noying.
Okay, despite that particularly loathsome, mid-title capitalization, it's fair to say that we love just about everything in Sony's hover-racing remix,
WipEout HD. The 1080p, 60 frames-per-second visuals, the 5.1 soundtrack, the custom tunes support, the five game modes, the eight reversible tracks, the eight-player multiplayer and -- here's a new one -- the fact that it becomes available on the North American and European PSN
next week on September 25th. Defying gravity and
evading epilepsy will cost you $19.99.
by Ludwig Kietzmann Sep 12th 2008 5:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Driving
click to enlarge
The latest (free!) downloadable update to Criterion's car-crumpling crashtravaganza,
Burnout Paradise, has been scheduled to arrive next week on
September 18th -- sans two wheels. The Burnout Bikes pack (hands-on impressions
here) adds 38 new against-the-clock race events, a customizable day/night cycle, dynamic weather effects, 70 new Freeburn challenges and ... oh yes,
motorcycles.We hope other folks in the industry are learning a thing or two from Criterion's robust support of
Burnout Paradise. Oh, sure, we like the
freeness of it all, but what we're really saying is that we want downloadable motorcycles for everything. Yes, including
Too Human.
(Note: We're checking if this applies to both platforms. There's no mention of either in the announcement.
Update: Burnout Bikes will hit the Xbox 360 and PlayStation 3 simultaneously.)
[Thanks, Stephen]
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