Posts in category pc
by Justin McElroy Oct 6th 2008 5:15PM
Filed under: Nintendo DS, Features, PC, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360
OK, video game publishers, we know we said we weren't complaining about the torrent of new releases
last month, but now, we totally are. Do you know how long this features takes to write now? Do you know how broke we're going to be by month's end? (Answer key: Too long; very.)
Watch a visual representation of your wallet getting thinner
right here.
by Zack Stern Oct 6th 2008 9:00AM
Filed under: Nintendo DS, PC, Nintendo Wii, Puzzle, Casual
When
we raved about the Othello-based,
Neopets Puzzle Adventure, we couldn't scrub away the sadness of endorsing something built on a Tomagotchi-knock-off. We name-dropped how it's being developed by Infinite Interactive, creators of
Puzzle Quest, but that wasn't enough. We shivered for weeks.
Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our
original impressions again for the full details.
by Griffin McElroy Oct 5th 2008 4:00PM
Filed under: PC, First Person Shooters
For those who are reading this on
a computer that is unable to meet the minimum system requirements of
Math Blaster, feel free to skip this post. We won't be offended. For those discerning PC gamers who are still with us, you may be interested in a recent offer from Electronic Arts -- next weekend, the standalone multiplayer expansion to Crytek's demanding shooter, titled
Crysis Wars,
will be free to download and play online. Starting 11 a.m. on Friday, and running until 11:59 p.m. Sunday, you'll be able to jump on to any of the game's online servers for some nano-suit infused multiplayer combat.
Of course, after you've registered on
MyCrisis.com and downloaded the full version of
Crysis Wars (
right here), you can play the game immediately, albeit offline using a LAN connection. We're assuming you already have a cadre of PC gaming acquaintences with appropriately powerful rigs -- don't you, you
sociable so-and-so, you.
by Ludwig Kietzmann Oct 3rd 2008 10:30AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Adventure
Within the circle of paranoid and traumatized
Silent Hill fans, there are two fundamental truths that must be embraced upon the release of each new entry in Konami's survival-horror franchise. The first, and more difficult to accept, is that the core gameplay in
Silent Hill is sort of awful. Oh, but that gripping atmosphere! That inescapable miasma of melancholy! That's where the second truth comes in: if series sound maestro, Akira Yamaoka, composed the soundtrack (and he did for
Homecoming), then it's probably an experience worth having. What say you, early reviews?
- 1UP (B): "Homecoming stays true to the macabre Silent Hill atmosphere without feeling stagnant. Exploration's perfectly in line with previous games, complete with tons of locked doors, decaying structures, and doubling back between the real world and its hellish counterpart -- but some little nuances intrigue."
- Cheat Code Central (84/100): "This game delivers on the experience you have come to expect from the franchise. It will also give you reason to begin clamoring for the next installment. The folks at Double Helix gave me the Silent Hill I wanted: a nerve-racking, scary as hell experience to hold me over this Halloween season."
- IGN (67/100): "Unfortunately, I admit that the game feels like a bit of a letdown. The gameplay has been reduced from a tense psychological experience fraught with spine tingling jumps and scares to a generic, predictable action title set in the location with good graphics and a great soundtrack."
by Ludwig Kietzmann Oct 2nd 2008 8:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action
Buhbuhbuh it's EA, Joystiq! Though we'll save our most obnoxious we-told-you-sos for the more comprehensive metareview ... we did tell you so. Our
E3 Game of Show has scooped up its first (and hopefully not last) set of review accolades, scoring 91% in the pages of
Xbox World 360. The review reportedly suggests that EA could teach Capcom "
a thing or three about survival horror," with Dead Space boasting ferocious foes that make others in the genre seem "decidedly average."
Oh, but there is one thing that worries us: the game's "film-worthy" script. Have they not been to the cinema recently? With rare exception, a poorly formatted paragraph describing a pair of voluptious breasts ramping a Porsche over an explosion would have to be dumbed down by a script doctor. Too arty.
[Via X3F and Twitter, which apparently works in outer space]
by Ross Miller Oct 1st 2008 6:30PM
Filed under: PC, Microsoft Xbox 360, First Person Shooters
Realizing that the
original Left 4 Dead box art was lacking an obvious pun, Valve has "corrected" the error by mirroring the previously right-handed image to the left. To recap: The box art is a
Left hand with
4 fingers left, with the thumb likely bitten off by the reanimated
Dead. The pun-to-word ratio is now a remarkable 1:1.
L4D will take a bite out of your social life November 18.
by Alexander Sliwinski Oct 1st 2008 6:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Business
Click to embiggen
EA
announced today that sci-fi survival horror game
Dead Space is gold and ready to unleash screams starting
October 14th in North America. Xbox 360 and PS3 players who purchase the game within the first two weeks of its release will be able to download console-specific space suits. Pre-orders from GameStop Online, EB Canada Online and "select" European retailers will receive the
Scorpion suit. The suits feature a new look (seen above), along with "increased toughness and inventory slots."
Remember, the North America EA Store is also offering the
"Ultra Limited" edition (only 1,000 copies) for $150. Those will also begin shipping Oct. 14th.
by Ludwig Kietzmann Oct 1st 2008 3:30PM
Filed under: Mac, PC, Sony PlayStation 3, Microsoft Xbox 360
The elaborately titled adventures of the webcomic duo, Gabe and Tycho, are set to continue this Fall in
Penny Arcade Adventures: On The Rain-slick Precipice of Darkness Episode Two. We're told that developer Hothead Games has just completed the
downloadable RPG-adventure, bestowing "Gold Master" status upon the Windows, Mac and Linux versions.
The Xbox Live Arcade and PSN iterations are presumably still being tweaked (much like the
PSN's Episode One), but will share the same price of 15 earth bucks. Hooray for subsequent episodic games becoming
cheaper!
by Randy Nelson Oct 1st 2008 10:15AM
Filed under: Features, PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure, RPGs
click to enlarge
A mere 27 days from now, many of you will – as we've had a chance to – be taking your first steps outside of Vault 101 and into the Wasteland. As your eyes adjust to the unfamiliar, natural daylight, you'll be greeted by a sweeping vista of ... utter ruin.
We spent just over four hours utterly absorbed in the spectacularly bleak world of
Fallout 3, sticking purely to side-quests and generally getting a lay of the land; its people, places, and many irradiated things. What you're about to read is our account of what we saw, shot at, and ran screaming from during our (all-too-brief) time with the near-completed game.
Continue reading Fallout 3 hands-on: Four hours in the Wasteland
by Randy Nelson Sep 30th 2008 6:40PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action, Business
With all of the excitement surrounding its forthcoming horror title, the
Dead Space team must be quite happy to be known as ... the
Dead Space team. That is, until it wants to make something else. That's probably one of the reasons for, as Variety
reports, the EARS (EA Redwood Shores) team being "re-branded" as something niftier-sounding in the near future (EYES?).
EARS (yep, that has
got to go) studio head, Glenn Schofield, says that the name change is part of an over-arching plan to pitch the team to gamers and new hires as one of "creativity, originality, and high quality
third person action adventure titles" (our emphasis). So, while it may create another all-new IP after the
probable inevitable
Dead Space 2, it certainly sounds like the studio has decided on its most favoritest genre, henceforth to be known as the "3PAA" ... at least by us.
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